Figure 1: Second Life
Logo
Second Life is a 3D world where
everyone you see is a real person and
every place you visit is built by people just like you and me.
Second Life is an online virtual
world. It was developed by Linden Lab and was launched in 2003. Residents can
use a number of client applications, or Viewers, to connect with each other
through avatars in this virtual world. The world, known as grid, can be
explored by thee residents to meet other residents, participate in events and
more. It can also be used as a trading place. After reaching top popularity in
the late 2000s, it has declined in popularity.
Second Life has a 3D modeling
tool which is based on simple geometric shapes which allow residents to build
virtual objects. It also has a procedural scripting language, Linden Scripting
Language or LSL. This language can be used to add interactivity to objects,
such as sending emails, dancing, and more.
Never in my life I have resisted
something as much as I resisted Second Life. Using Second Life is an essential part
for this module and it is compulsory, meaning it cannot be avoided. Personally,
I do not see any point of learning this language as I cannot see myself making
any use of this knowledge. After all, this product is decreasing its
popularity. Personally I do not think that this will help me find a better job
and I find it an utter waste of time.
However, my opinion does not
count and I still have to work on it. Next week I will continue by explaining
the interface of Second Life and how to navigate around.
Figure 2: Residents
as Avatars hanging out
My question about this is how useful such a virtual world is. Talking to some of my colleagues, while working with some of the largest casinos in the world, I noticed that some of the casinos actually have a similar environment for their players. Players in such casinos choose an avatar to play 3 Dimensional poker for example. It might not be that boring after all......
Figure 3: An Avatar in a Live Casino environment
No comments:
Post a Comment